![]() It also has something that few Star Trek games released since Interplay lost its license possess: tactical depth. ![]() It perfectly reproduces the cinematic look and feel of the TOS movie era, particularly the Wrath of Khan. However, once these bugs were squashed, Empires at War is the best game released under the Star Trek name that I have ever played, period, end of story. Like SFC1, it also possessed many bugs that inhibited enjoyment of it in the beginning. The only thing it has going for it is the number of races and the fact that the empires actually are at war and the map is constantly changing. The game would crash along with a range of other glitches. The games major flaws pertain to its stability. ![]() Overall this game had alot of potential but lost most of it. ![]() the idea of the "Interstellar Concordium" a sort of Federation itself that believes that the overwhelming firepower and vastness of their fleet will bring peace, I feel that has been done before in Star Trek. Very good game, I have played this game quite alot, and I love it the interface is a little low, it is more 2d gameplay than 3d, but as a "would a B'rel win against a Miranda" sort of game, it works, same with Starfleet Command I. ![]()
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